lib/SmartCanvas.js
/*!
* @license
* Minimalistic HTML5 Canvas Gauge implementation
*
* This code is subject to MIT license.
*
* Copyright (c) 2012 Mykhailo Stadnyk <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* @typedef {object} ns
*/
/**
* Drawings on canvas using hidden canvas as a cache for better
* performance drawings during canvas animations. SmartCanvas also
* adopts a canvas to
*/
export default class SmartCanvas {
/**
* @constructor
* @param {HTMLCanvasElement} canvas
* @param {number} width
* @param {number} height
*/
constructor(canvas, width, height) {
SmartCanvas.collection.push(this);
/**
* Canvas base width
*
* @type {number}
*/
this.width = width || 0;
/**
* Canvas base height
*
* @type {number}
*/
this.height = height || 0;
/**
* Target drawings canvas element
*
* @type {HTMLCanvasElement}
*/
this.element = canvas;
this.init();
}
/**
* Initializes canvases and contexts
*/
init() {
let pixelRatio = SmartCanvas.pixelRatio;
this.element.width = this.width * pixelRatio;
this.element.height = this.height * pixelRatio;
this.element.style.width = this.width + 'px';
this.element.style.height = this.height + 'px';
/**
* Canvas caching element
*
* @type {HTMLCanvasElement|Node}
*/
this.elementClone = this.element.cloneNode(true);
//noinspection JSUnresolvedVariable
/**
* Target drawings canvas element 2D context
*
* @type {CanvasRenderingContext2D}
*/
this.context = this.element.getContext('2d');
/**
* Canvas caching element 2D context
*
* @type {CanvasRenderingContext2D}
*/
this.contextClone = this.elementClone.getContext('2d');
/**
* Actual drawings width
*
* @type {number}
*/
this.drawWidth = this.element.width;
/**
* Actual drawings height
*
* @type {number}
*/
this.drawHeight = this.element.height;
/**
* X-coordinate of drawings zero point
*
* @type {number}
*/
this.drawX = this.drawWidth / 2;
/**
* Y-coordinate of drawings zero point
*
* @type {number}
*/
this.drawY = this.drawHeight / 2;
/**
* Minimal side length in pixels of the drawing
*
* @type {number}
*/
this.minSide = this.drawX < this.drawY ? this.drawX : this.drawY;
this.elementClone.initialized = false;
this.contextClone.translate(this.drawX, this.drawY);
this.contextClone.save();
this.context.translate(this.drawX, this.drawY);
this.context.save();
this.context.max = this.contextClone.max = this.minSide;
this.context.maxRadius = this.contextClone.maxRadius = null;
}
/**
* Destroys this object, removing the references from memory
*/
destroy() {
let index = SmartCanvas.collection.indexOf(this);
/* istanbul ignore else */
if (~index) {
SmartCanvas.collection.splice(index, 1);
}
this.context.clearRect(
-this.drawX,
-this.drawY,
this.drawWidth,
this.drawHeight
);
// dereference all created elements
this.context.max = null;
delete this.context.max;
this.context.maxRadius = null;
delete this.context.maxRadius;
this.context = null;
this.contextClone = null;
this.elementClone = null;
this.element = null;
/**
* On canvas redraw event callback
*
* @type {function|null|undefined}
*/
this.onRedraw = null;
}
/**
* Commits the drawings
*/
commit() {
let scale = SmartCanvas.pixelRatio;
if (scale !== 1) {
this.contextClone.scale(scale, scale);
this.contextClone.save();
}
return this;
}
/**
* Redraw this object
*/
redraw() {
this.init();
/**
* On canvas redraw event callback
*
* @type {function(): *}
*/
this.onRedraw && this.onRedraw();
return this;
}
/**
* Returns current device pixel ratio
*
* @returns {number}
*/
static get pixelRatio() {
/* istanbul ignore next */
//noinspection JSUnresolvedVariable
return ns.devicePixelRatio || 1;
}
/**
* Forces redraw all canvas in the current collection
*/
static redraw() {
let i = 0;
let s = SmartCanvas.collection.length;
for (; i < s; i++) {
SmartCanvas.collection[i].redraw();
}
}
}
SmartCanvas.collection = [];
/* istanbul ignore next: very browser-specific testing required to cover */
//noinspection JSUnresolvedVariable
if (ns.matchMedia) {
//noinspection JSUnresolvedFunction
ns.matchMedia('screen and (min-resolution: 2dppx)')
.addListener(SmartCanvas.redraw);
}
module.exports = SmartCanvas;